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        <article data-uid="Unity.Mathematics.double4x4">



  <h1 id="Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4" class="text-break">
    double4x4 结构
  
  </h1>

  <div class="facts text-secondary">
    <dl><dt>命名空间</dt><dd><a class="xref" href="Unity.html">Unity</a>.<a class="xref" href="Unity.Mathematics.html">Mathematics</a></dd></dl>
  <dl><dt>程序集</dt><dd>Fantasy.Net.dll</dd></dl>
  </div>

  <div class="markdown summary"><p>A 4x4 matrix of doubles.</p>
</div>
  <div class="markdown conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct double4x4 : IEquatable&lt;double4x4&gt;, IFormattable</code></pre>
  </div>





  <dl class="typelist implements">
    <dt>实现</dt>
    <dd>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iequatable-1">IEquatable</a>&lt;<a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a>&gt;</div>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iformattable">IFormattable</a></div>
    </dd>
  </dl>


  <dl class="typelist derived">
    <dt>继承成员</dt>
    <dd>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
    </div>
  </dd></dl>

  <dl class="typelist extensionMethods">
    <dt>扩展方法</dt>
    <dd>
  <div>
      <a class="xref" href="Fantasy.Helper.JsonHelper.html#Fantasy_Helper_JsonHelper_ToJson__1___0_">JsonHelper.ToJson&lt;T&gt;(T)</a>
  </div>
  </dd></dl>





  <h2 class="section" id="constructors">构造函数
</h2>


  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_System_Boolean_" data-uid="Unity.Mathematics.double4x4.#ctor(System.Boolean)">
  double4x4(bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from a single bool value by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(bool v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>bool to convert to double4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_System_Double_" data-uid="Unity.Mathematics.double4x4.#ctor(System.Double)">
  double4x4(double)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from a single double value by assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(double v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>double to convert to double4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_" data-uid="Unity.Mathematics.double4x4.#ctor(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
  double4x4(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from 16 double values given in row-major order.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>m00</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 0, column 0 will be set to this value.</p>
</dd>
    <dt><code>m01</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 0, column 1 will be set to this value.</p>
</dd>
    <dt><code>m02</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 0, column 2 will be set to this value.</p>
</dd>
    <dt><code>m03</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 0, column 3 will be set to this value.</p>
</dd>
    <dt><code>m10</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 1, column 0 will be set to this value.</p>
</dd>
    <dt><code>m11</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 1, column 1 will be set to this value.</p>
</dd>
    <dt><code>m12</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 1, column 2 will be set to this value.</p>
</dd>
    <dt><code>m13</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 1, column 3 will be set to this value.</p>
</dd>
    <dt><code>m20</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 2, column 0 will be set to this value.</p>
</dd>
    <dt><code>m21</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 2, column 1 will be set to this value.</p>
</dd>
    <dt><code>m22</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 2, column 2 will be set to this value.</p>
</dd>
    <dt><code>m23</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 2, column 3 will be set to this value.</p>
</dd>
    <dt><code>m30</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 3, column 0 will be set to this value.</p>
</dd>
    <dt><code>m31</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 3, column 1 will be set to this value.</p>
</dd>
    <dt><code>m32</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 3, column 2 will be set to this value.</p>
</dd>
    <dt><code>m33</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The matrix at row 3, column 3 will be set to this value.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_System_Int32_" data-uid="Unity.Mathematics.double4x4.#ctor(System.Int32)">
  double4x4(int)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from a single int value by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(int v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>int to convert to double4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_System_Single_" data-uid="Unity.Mathematics.double4x4.#ctor(System.Single)">
  double4x4(float)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from a single float value by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(float v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
    <dd><p>float to convert to double4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_System_UInt32_" data-uid="Unity.Mathematics.double4x4.#ctor(System.UInt32)">
  double4x4(uint)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from a single uint value by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(uint v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
    <dd><p>uint to convert to double4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_Unity_Mathematics_bool4x4_" data-uid="Unity.Mathematics.double4x4.#ctor(Unity.Mathematics.bool4x4)">
  double4x4(bool4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from a bool4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(bool4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 to convert to double4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_Unity_Mathematics_double4_Unity_Mathematics_double4_Unity_Mathematics_double4_Unity_Mathematics_double4_" data-uid="Unity.Mathematics.double4x4.#ctor(Unity.Mathematics.double4,Unity.Mathematics.double4,Unity.Mathematics.double4,Unity.Mathematics.double4)">
  double4x4(double4, double4, double4, double4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from four double4 vectors.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(double4 c0, double4 c1, double4 c2, double4 c3)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>c0</code> <a class="xref" href="Unity.Mathematics.double4.html">double4</a></dt>
    <dd><p>The matrix column c0 will be set to this value.</p>
</dd>
    <dt><code>c1</code> <a class="xref" href="Unity.Mathematics.double4.html">double4</a></dt>
    <dd><p>The matrix column c1 will be set to this value.</p>
</dd>
    <dt><code>c2</code> <a class="xref" href="Unity.Mathematics.double4.html">double4</a></dt>
    <dd><p>The matrix column c2 will be set to this value.</p>
</dd>
    <dt><code>c3</code> <a class="xref" href="Unity.Mathematics.double4.html">double4</a></dt>
    <dd><p>The matrix column c3 will be set to this value.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_Unity_Mathematics_float4x4_" data-uid="Unity.Mathematics.double4x4.#ctor(Unity.Mathematics.float4x4)">
  double4x4(float4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from a float4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(float4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.float4x4.html">float4x4</a></dt>
    <dd><p>float4x4 to convert to double4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_Unity_Mathematics_int4x4_" data-uid="Unity.Mathematics.double4x4.#ctor(Unity.Mathematics.int4x4)">
  double4x4(int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from a int4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(int4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 to convert to double4x4</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_double4x4__ctor_" data-uid="Unity.Mathematics.double4x4.#ctor*"></a>

  <h3 id="Unity_Mathematics_double4x4__ctor_Unity_Mathematics_uint4x4_" data-uid="Unity.Mathematics.double4x4.#ctor(Unity.Mathematics.uint4x4)">
  double4x4(uint4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a double4x4 matrix from a uint4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4x4(uint4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.uint4x4.html">uint4x4</a></dt>
    <dd><p>uint4x4 to convert to double4x4</p>
</dd>
  </dl>












  <h2 class="section" id="fields">字段
</h2>



  <h3 id="Unity_Mathematics_double4x4_c0" data-uid="Unity.Mathematics.double4x4.c0">
  c0
  
  </h3>

  <div class="markdown level1 summary"><p>Column 0 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4 c0</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4.html">double4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_double4x4_c1" data-uid="Unity.Mathematics.double4x4.c1">
  c1
  
  </h3>

  <div class="markdown level1 summary"><p>Column 1 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4 c1</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4.html">double4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_double4x4_c2" data-uid="Unity.Mathematics.double4x4.c2">
  c2
  
  </h3>

  <div class="markdown level1 summary"><p>Column 2 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4 c2</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4.html">double4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_double4x4_c3" data-uid="Unity.Mathematics.double4x4.c3">
  c3
  
  </h3>

  <div class="markdown level1 summary"><p>Column 3 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double4 c3</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4.html">double4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_double4x4_identity" data-uid="Unity.Mathematics.double4x4.identity">
  identity
  
  </h3>

  <div class="markdown level1 summary"><p>double4x4 identity transform.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static readonly double4x4 identity</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_double4x4_zero" data-uid="Unity.Mathematics.double4x4.zero">
  zero
  
  </h3>

  <div class="markdown level1 summary"><p>double4x4 zero value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static readonly double4x4 zero</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd></dd>
  </dl>









  <h2 class="section" id="properties">属性
</h2>


  <a id="Unity_Mathematics_double4x4_Item_" data-uid="Unity.Mathematics.double4x4.Item*"></a>

  <h3 id="Unity_Mathematics_double4x4_Item_System_Int32_" data-uid="Unity.Mathematics.double4x4.Item(System.Int32)">
  this[int]
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the double4 element at a specified index.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public ref double4 this[int index] { get; }</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd></dd>
  </dl>




  <h4 class="section">属性值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4.html">double4</a></dt>
    <dd></dd>
  </dl>








  <h2 class="section" id="methods">方法
</h2>


  <a id="Unity_Mathematics_double4x4_Equals_" data-uid="Unity.Mathematics.double4x4.Equals*"></a>

  <h3 id="Unity_Mathematics_double4x4_Equals_System_Object_" data-uid="Unity.Mathematics.double4x4.Equals(System.Object)">
  Equals(object)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the double4x4 is equal to a given double4x4, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override bool Equals(object o)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>o</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_Equals_" data-uid="Unity.Mathematics.double4x4.Equals*"></a>

  <h3 id="Unity_Mathematics_double4x4_Equals_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.Equals(Unity.Mathematics.double4x4)">
  Equals(double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the double4x4 is equal to a given double4x4, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool Equals(double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_GetHashCode_" data-uid="Unity.Mathematics.double4x4.GetHashCode*"></a>

  <h3 id="Unity_Mathematics_double4x4_GetHashCode" data-uid="Unity.Mathematics.double4x4.GetHashCode">
  GetHashCode()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a hash code for the double4x4.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The computed hash code.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_ToString_" data-uid="Unity.Mathematics.double4x4.ToString*"></a>

  <h3 id="Unity_Mathematics_double4x4_ToString" data-uid="Unity.Mathematics.double4x4.ToString">
  ToString()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a string representation of the double4x4.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>String representation of the value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_ToString_" data-uid="Unity.Mathematics.double4x4.ToString*"></a>

  <h3 id="Unity_Mathematics_double4x4_ToString_System_String_System_IFormatProvider_" data-uid="Unity.Mathematics.double4x4.ToString(System.String,System.IFormatProvider)">
  ToString(string, IFormatProvider)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a string representation of the double4x4 using a specified format and culture-specific format information.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public string ToString(string format, IFormatProvider formatProvider)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>Format string to use during string formatting.</p>
</dd>
    <dt><code>formatProvider</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iformatprovider">IFormatProvider</a></dt>
    <dd><p>Format provider to use during string formatting.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>String representation of the value.</p>
</dd>
  </dl>











  <h2 class="section" id="operators">运算符
</h2>


  <a id="Unity_Mathematics_double4x4_op_Addition_" data-uid="Unity.Mathematics.double4x4.op_Addition*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Addition_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Addition(System.Double,Unity.Mathematics.double4x4)">
  operator +(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise addition operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator +(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise addition.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise addition.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise addition.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Addition_" data-uid="Unity.Mathematics.double4x4.op_Addition*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Addition_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_Addition(Unity.Mathematics.double4x4,System.Double)">
  operator +(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise addition operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator +(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise addition.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise addition.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise addition.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Addition_" data-uid="Unity.Mathematics.double4x4.op_Addition*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Addition_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Addition(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator +(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise addition operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator +(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise addition.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise addition.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise addition.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Decrement_" data-uid="Unity.Mathematics.double4x4.op_Decrement*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Decrement_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Decrement(Unity.Mathematics.double4x4)">
  operator --(double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise decrement operation on a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator --(double4x4 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Value to use when computing the componentwise decrement.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise decrement.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Division_" data-uid="Unity.Mathematics.double4x4.op_Division*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Division_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Division(System.Double,Unity.Mathematics.double4x4)">
  operator /(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise division operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator /(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise division.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise division.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise division.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Division_" data-uid="Unity.Mathematics.double4x4.op_Division*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Division_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_Division(Unity.Mathematics.double4x4,System.Double)">
  operator /(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise division operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator /(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise division.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise division.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise division.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Division_" data-uid="Unity.Mathematics.double4x4.op_Division*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Division_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Division(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator /(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise division operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator /(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise division.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise division.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise division.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Equality_" data-uid="Unity.Mathematics.double4x4.op_Equality*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Equality_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Equality(System.Double,Unity.Mathematics.double4x4)">
  operator ==(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator ==(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Equality_" data-uid="Unity.Mathematics.double4x4.op_Equality*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Equality_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_Equality(Unity.Mathematics.double4x4,System.Double)">
  operator ==(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator ==(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Equality_" data-uid="Unity.Mathematics.double4x4.op_Equality*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Equality_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Equality(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator ==(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator ==(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Explicit_" data-uid="Unity.Mathematics.double4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Explicit_System_Boolean__Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4.op_Explicit(System.Boolean)~Unity.Mathematics.double4x4">
  explicit operator double4x4(bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a single bool value to a double4x4 matrix by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator double4x4(bool v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>bool to convert to double4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Explicit_" data-uid="Unity.Mathematics.double4x4.op_Explicit*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Explicit_Unity_Mathematics_bool4x4__Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4.op_Explicit(Unity.Mathematics.bool4x4)~Unity.Mathematics.double4x4">
  explicit operator double4x4(bool4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Explicitly converts a bool4x4 matrix to a double4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static explicit operator double4x4(bool4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 to convert to double4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_GreaterThan_" data-uid="Unity.Mathematics.double4x4.op_GreaterThan*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_GreaterThan_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_GreaterThan(System.Double,Unity.Mathematics.double4x4)">
  operator &gt;(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater than operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise greater than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise greater than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_GreaterThan_" data-uid="Unity.Mathematics.double4x4.op_GreaterThan*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_GreaterThan_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_GreaterThan(Unity.Mathematics.double4x4,System.Double)">
  operator &gt;(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater than operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise greater than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise greater than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_GreaterThan_" data-uid="Unity.Mathematics.double4x4.op_GreaterThan*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_GreaterThan_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_GreaterThan(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator &gt;(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater than operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise greater than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise greater than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_GreaterThanOrEqual_" data-uid="Unity.Mathematics.double4x4.op_GreaterThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_GreaterThanOrEqual_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_GreaterThanOrEqual(System.Double,Unity.Mathematics.double4x4)">
  operator &gt;=(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater or equal operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;=(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise greater or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise greater or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_GreaterThanOrEqual_" data-uid="Unity.Mathematics.double4x4.op_GreaterThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_GreaterThanOrEqual_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_GreaterThanOrEqual(Unity.Mathematics.double4x4,System.Double)">
  operator &gt;=(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater or equal operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;=(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise greater or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise greater or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_GreaterThanOrEqual_" data-uid="Unity.Mathematics.double4x4.op_GreaterThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_GreaterThanOrEqual_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_GreaterThanOrEqual(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator &gt;=(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise greater or equal operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &gt;=(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise greater or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise greater or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise greater or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Implicit_" data-uid="Unity.Mathematics.double4x4.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Implicit_System_Double__Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4.op_Implicit(System.Double)~Unity.Mathematics.double4x4">
  implicit operator double4x4(double)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single double value to a double4x4 matrix by assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double4x4(double v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>double to convert to double4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Implicit_" data-uid="Unity.Mathematics.double4x4.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Implicit_System_Int32__Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4.op_Implicit(System.Int32)~Unity.Mathematics.double4x4">
  implicit operator double4x4(int)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single int value to a double4x4 matrix by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double4x4(int v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>int to convert to double4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Implicit_" data-uid="Unity.Mathematics.double4x4.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Implicit_System_Single__Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4.op_Implicit(System.Single)~Unity.Mathematics.double4x4">
  implicit operator double4x4(float)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single float value to a double4x4 matrix by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double4x4(float v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
    <dd><p>float to convert to double4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Implicit_" data-uid="Unity.Mathematics.double4x4.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Implicit_System_UInt32__Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4.op_Implicit(System.UInt32)~Unity.Mathematics.double4x4">
  implicit operator double4x4(uint)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single uint value to a double4x4 matrix by converting it to double and assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double4x4(uint v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
    <dd><p>uint to convert to double4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Implicit_" data-uid="Unity.Mathematics.double4x4.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Implicit_Unity_Mathematics_float4x4__Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4.op_Implicit(Unity.Mathematics.float4x4)~Unity.Mathematics.double4x4">
  implicit operator double4x4(float4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a float4x4 matrix to a double4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double4x4(float4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.float4x4.html">float4x4</a></dt>
    <dd><p>float4x4 to convert to double4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Implicit_" data-uid="Unity.Mathematics.double4x4.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Implicit_Unity_Mathematics_int4x4__Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4.op_Implicit(Unity.Mathematics.int4x4)~Unity.Mathematics.double4x4">
  implicit operator double4x4(int4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a int4x4 matrix to a double4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double4x4(int4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.int4x4.html">int4x4</a></dt>
    <dd><p>int4x4 to convert to double4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Implicit_" data-uid="Unity.Mathematics.double4x4.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Implicit_Unity_Mathematics_uint4x4__Unity_Mathematics_double4x4" data-uid="Unity.Mathematics.double4x4.op_Implicit(Unity.Mathematics.uint4x4)~Unity.Mathematics.double4x4">
  implicit operator double4x4(uint4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a uint4x4 matrix to a double4x4 matrix by componentwise conversion.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator double4x4(uint4x4 v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="Unity.Mathematics.uint4x4.html">uint4x4</a></dt>
    <dd><p>uint4x4 to convert to double4x4</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Increment_" data-uid="Unity.Mathematics.double4x4.op_Increment*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Increment_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Increment(Unity.Mathematics.double4x4)">
  operator ++(double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise increment operation on a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator ++(double4x4 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Value to use when computing the componentwise increment.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise increment.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Inequality_" data-uid="Unity.Mathematics.double4x4.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Inequality_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Inequality(System.Double,Unity.Mathematics.double4x4)">
  operator !=(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator !=(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Inequality_" data-uid="Unity.Mathematics.double4x4.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Inequality_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_Inequality(Unity.Mathematics.double4x4,System.Double)">
  operator !=(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator !=(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Inequality_" data-uid="Unity.Mathematics.double4x4.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Inequality_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Inequality(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator !=(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator !=(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_LessThan_" data-uid="Unity.Mathematics.double4x4.op_LessThan*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_LessThan_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_LessThan(System.Double,Unity.Mathematics.double4x4)">
  operator &lt;(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less than operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise less than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise less than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_LessThan_" data-uid="Unity.Mathematics.double4x4.op_LessThan*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_LessThan_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_LessThan(Unity.Mathematics.double4x4,System.Double)">
  operator &lt;(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less than operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise less than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise less than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_LessThan_" data-uid="Unity.Mathematics.double4x4.op_LessThan*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_LessThan_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_LessThan(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator &lt;(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less than operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise less than.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise less than.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less than.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_LessThanOrEqual_" data-uid="Unity.Mathematics.double4x4.op_LessThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_LessThanOrEqual_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_LessThanOrEqual(System.Double,Unity.Mathematics.double4x4)">
  operator &lt;=(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less or equal operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;=(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise less or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise less or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_LessThanOrEqual_" data-uid="Unity.Mathematics.double4x4.op_LessThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_LessThanOrEqual_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_LessThanOrEqual(Unity.Mathematics.double4x4,System.Double)">
  operator &lt;=(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less or equal operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;=(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise less or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise less or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_LessThanOrEqual_" data-uid="Unity.Mathematics.double4x4.op_LessThanOrEqual*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_LessThanOrEqual_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_LessThanOrEqual(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator &lt;=(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise less or equal operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool4x4 operator &lt;=(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise less or equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise less or equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool4x4.html">bool4x4</a></dt>
    <dd><p>bool4x4 result of the componentwise less or equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Modulus_" data-uid="Unity.Mathematics.double4x4.op_Modulus*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Modulus_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Modulus(System.Double,Unity.Mathematics.double4x4)">
  operator %(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise modulus operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator %(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise modulus.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise modulus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise modulus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Modulus_" data-uid="Unity.Mathematics.double4x4.op_Modulus*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Modulus_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_Modulus(Unity.Mathematics.double4x4,System.Double)">
  operator %(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise modulus operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator %(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise modulus.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise modulus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise modulus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Modulus_" data-uid="Unity.Mathematics.double4x4.op_Modulus*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Modulus_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Modulus(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator %(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise modulus operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator %(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise modulus.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise modulus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise modulus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Multiply_" data-uid="Unity.Mathematics.double4x4.op_Multiply*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Multiply_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Multiply(System.Double,Unity.Mathematics.double4x4)">
  operator *(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise multiplication operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator *(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise multiplication.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise multiplication.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise multiplication.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Multiply_" data-uid="Unity.Mathematics.double4x4.op_Multiply*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Multiply_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_Multiply(Unity.Mathematics.double4x4,System.Double)">
  operator *(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise multiplication operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator *(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise multiplication.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise multiplication.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise multiplication.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Multiply_" data-uid="Unity.Mathematics.double4x4.op_Multiply*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Multiply_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Multiply(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator *(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise multiplication operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator *(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise multiplication.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise multiplication.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise multiplication.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Subtraction_" data-uid="Unity.Mathematics.double4x4.op_Subtraction*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Subtraction_System_Double_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Subtraction(System.Double,Unity.Mathematics.double4x4)">
  operator -(double, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise subtraction operation on a double value and a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator -(double lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Left hand side double to use to compute componentwise subtraction.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise subtraction.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise subtraction.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Subtraction_" data-uid="Unity.Mathematics.double4x4.op_Subtraction*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Subtraction_Unity_Mathematics_double4x4_System_Double_" data-uid="Unity.Mathematics.double4x4.op_Subtraction(Unity.Mathematics.double4x4,System.Double)">
  operator -(double4x4, double)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise subtraction operation on a double4x4 matrix and a double value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator -(double4x4 lhs, double rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise subtraction.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>Right hand side double to use to compute componentwise subtraction.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise subtraction.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_Subtraction_" data-uid="Unity.Mathematics.double4x4.op_Subtraction*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_Subtraction_Unity_Mathematics_double4x4_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_Subtraction(Unity.Mathematics.double4x4,Unity.Mathematics.double4x4)">
  operator -(double4x4, double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise subtraction operation on two double4x4 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator -(double4x4 lhs, double4x4 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Left hand side double4x4 to use to compute componentwise subtraction.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Right hand side double4x4 to use to compute componentwise subtraction.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise subtraction.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_UnaryNegation_" data-uid="Unity.Mathematics.double4x4.op_UnaryNegation*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_UnaryNegation_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_UnaryNegation(Unity.Mathematics.double4x4)">
  operator -(double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise unary minus operation on a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator -(double4x4 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Value to use when computing the componentwise unary minus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise unary minus.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_double4x4_op_UnaryPlus_" data-uid="Unity.Mathematics.double4x4.op_UnaryPlus*"></a>

  <h3 id="Unity_Mathematics_double4x4_op_UnaryPlus_Unity_Mathematics_double4x4_" data-uid="Unity.Mathematics.double4x4.op_UnaryPlus(Unity.Mathematics.double4x4)">
  operator +(double4x4)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise unary plus operation on a double4x4 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static double4x4 operator +(double4x4 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>Value to use when computing the componentwise unary plus.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.double4x4.html">double4x4</a></dt>
    <dd><p>double4x4 result of the componentwise unary plus.</p>
</dd>
  </dl>












</article>


        
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